Software: 3ds Max, Adobe Photoshop
Mechy joins us from TGD, my little animation project. The concept behind this model was to build a mech that could logically move in the real world without any magical rolling joints. Thus each joint can only rotate along one axis and the combination of pieces allow for a fluid motion. This is why the rig looks so complicated, since each piece has to move as if it they all moved together. The textures on this guy are procedural with the leafs being texture images (such as rust).
Full Render
full render