Mr. Roboto
Software: 3ds Max, Adobe Photoshop
Triangles: 796
Texture: 512x512
Mr. Roboto comes from a mini late summer project for a custom game engine by Ray Kallmeyer that was unfortunately cut short due to the start of school, work, and World of Warcraft. In coming up with the concept, I remembered my transformer toys, mega man, and that strange anime with TV head monsters.
Real Time Render
full render
Details and Texture