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Mr. Roboto |
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Software: 3ds Max, Adobe Photoshop
Triangles: 796 Texture: 512x512
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Mr. Roboto comes from a mini late summer project for a custom game engine by Ray Kallmeyer that was unfortunately cut short due to the start of school, work, and World of Warcraft. In coming up with the concept, I remembered my transformer toys, mega man, and that strange anime with TV head monsters. |
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Real Time Render |
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Details and Texture |
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